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Great art style! I wish this becomes a full game

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Thank you for your comment! Was there anything in the demo that you particularly liked or disliked?

i found this on reddit and i loved it. Really nice art, level design, inventory, map, spells, dialogs, everything is good, pretty solid for a demo, i liked and i want more to play hahahaha

Hello! Thank you for your opinion! 

Game looks really neat, I like the graphics, story and general vibe.

Thank you!

My brother did a video of your game for my youtube channel if you are interested.

Hey! That was really nice to watch. If you have any suggestions, feel free to share them!


I’m planning to make decorations destructible and add some VFX to the combat system

This is a quote from him, "Well I suppose my suggestion would be frame the world around the characters choices, given the past is something to learn from he should make the real message that what he was then might not be enough to "seal" the rift completely. Also some history for the building you start in... it was a bit strange to have the crypt above the starting area"

It's a good start, but still quite rough. A bit boring to play is my primary point: no music, not enough impact when hitting enemies, and it's just whacking enemies with a stick for too long. You also introduce more difficult enemies quite early on. What's your main "hook", the main reason should play this game and not one of the thousands of combat-explore-puzzle MV's out there?

Personally I'm bothered by having so many buttons, feels like you should be able to combine some? Like one button for slot switching and one for using the item/spell in that slot. But that's just me.

Lastly, I think there's still lot of quality of life missing. Save points don't heal you, many buttons/mechanics aren't explained, bread heals for basically nothing, enemies don't instantly drop items so you need to wait/run back to get drops, ladders are hard to grab from above, etc. Really try to get those small things right, they add up. Good luck!

Hey, thank you for the suggestion!

Combat will definitely be one of the things I focus on improving.